8-10 yrs old
11-13 yrs old
Reading and Writing
To create a story map using key moments and quotations from a text
September 26, 2019
Treasure Island World File
Treasure Island world in Minecraft to support lessons.
LITCRAFT uses the popular Minecraft gaming platform to build accurate scale models of authorial maps from classic works of literature.
Treasure Island Minecraft world file for Java editions of Minecraft.
Full lesson plan and activities.
Treasure Island Excerpts
Excerpts to support activities.
This series of lessons is designed to help teach English Language Arts concepts through the study of Robert Louis Stevenson's Treasure Island.
Reading aloud/shared reading of extended extract ‘The Coracle’
Children re-read the longer extract with their partner taking turns to read a paragraph and helping each other with any difficult vocabulary.
Additional supporting activities can be found in the attached PDF file.
Immersive Activity: The Coracle
Start by loading the Treasure Island Minecraft world file found in the resources section. Students go to CHEST 3 in the game and pick up and read the book inside.
Instructions and Journal
In the book, Jim Hawkins takes Ben Gunn’s coracle and is swept around the island. You are going to imitate him and also write about your experience in 4 tasks.
First, find Ben’s small boat hidden under the white rocks.
Get in and set off to circumnavigate the island (go all round it by sea).
Carry out the four tasks on the following pages, and write about how it would feel to do them in the Journal.
Journal for Notes and Thoughts
Write your answers in full or in note form. [Same questions given as prompts]
FOLLOW-UP ACTIVITIES: ‘THE CORACLE’
Follow-up writing activity:
Children write a ‘Ship’s Log’ of their journey around the island in the Coracle based on their experience in the game and of the Treasure Island text.
*This writing activity should develop over a sequence of lessons and include engagement with examples of first person writing about sea journeys, sentence level development work and modelling of good practice.
Follow-up cross-curricular activity: Design and Technology link
Design and make a better boat for Jim that will float and that can be powered by the wind.
Key skills: Plan a sequence of work; identify suitable materials; make prototypes; join materials using appropriate methods; identify strengths and weaknesses of design ideas; refine product; test and evaluate overall effectiveness of the design.
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