Revisiting Biomes

Revisiting Biomes

8-10 yrs old

11-13 yrs old


Computer Science


Block 1 Lesson 6: Let’s take everything we’ve learned from the different biomes we’ve visited and get creative.

avatar Submitted By: Minecraft Education

June 24, 2020


  • Communication
  • Creativity
  • Critical Thinking

Learning Objectives

  • Compare and refine multiple algorithms for the same task and determine which is the most appropriate. 1B-AP-08
  • Create programs that include sequences, events, loops, and conditionals. 1B-AP-10
  • Decompose (break down) problems into smaller, manageable subproblems to facilitate the program development process. 1B-AP-11
  • Develop plans that describe a sequence of events, goals, and expected outcomes. 1A-AP-12
  • Debug, (identify and fix) errors in an algorithm or program that includes sequences and simple loops. 1A-AP-14

Guiding Ideas

Let’s take everything we’ve learned from the different biomes we’ve visited and get creative. When students visit Dr. Barwin on the ship, they can revisit each of the biomes we have worked in. In each biome there are five different activities to test the coding skills with the Agent.

Student Activities


  • The lesson provides a lot more freedom in how students will tackle the activities and in what order
  • The lesson is collaborative, which means students will be working in groups in the same world
  • No “reset” activity is provided for this lesson
  • No “activity complete/ lesson complete” signs are provided for this lesson
  • Plan to leave 10 minutes at the end for students’ presentation of the projects


  • 5 min – Review
  • 5-10 min – Planning, forming groups
  • 20-25 min – Collaborative build
  • 10-15 min – Presentation

Students have a choice: they can either try the presented activities or build their own with code.

There are 4 areas and 5 potential activities

The areas include:

  • Beach with sea turtles
  • Arctic with Polar Bear
  • Panda Bear
  • Wolves

Each area will have the following activities for groups of students to code to test their knowledge of the concepts they have learned in the lessons.

  • Build a bridge
  • Complete the maze
  • Clean up the trash
  • Build a fence
  • Build a tower

Performance Expectations


Each group of students demonstrates

  • At least 1 completed coding activity per group;
  • Coding solutions include repeat loops, conditional loops and nested loops ;
  • Students have arrived at more than one successful solution to each of the puzzles.



  • Communication
  • Creativity
  • Critical Thinking